Motion
Alma is all about progress : getting
people and commerce going. And
our motion is no different. So let’s
get moving.
Replay
Motion
Motion principle
Our motion work is a celebration of The Beat of Better. Everything we create reflects a physical beat. We start with a hit of motion at peak velocity, then steadily slow down… until the next hit.
Technicals
We use 30fps or more to maintain clear and visible motion.
Replay
Motion
Do’s
Do: Use consistent speed and easing
Animated beat lines should have consistent motion. Use similar easing and speed for a cohesive outcome.
Do: Ease out lines that end in frame
Beats lose energy as they radiate from their starting point. They come to a slow, considered stop when finishing in frame.
Do: Push out lines when looping
With looped animations that finish on screen, the outermost beat is typically pushed away to avoid distraction.
Do: Use the image as a mask with photography
With the final beat line leaving an outline around the image.
Motion
Don’ts
Motion
How to
Setup: Start by animating beat lines with linear motion. Using linear motion first means that any easing doesn’t affect the spacing between lines.
Continue: Using a (loopOut(“continue”) expression we can continue the motion to animate out, while maintaining control over The Beat line layout and spacing.
Remap: Pre compose the animation and apply a time remap for the desired motion. Beat lines should start with their peak velocity, and come to an eased stop when finishing on screen.
Loop: Remap the rest of the animation and loop the layer. Lines that loop on screen should be pushed out by the incoming beat.
Motion